It seems
that human nature involves the playing of games. They can be a lot of fun, but
they are so much more than that. Is
there something inherent in nature that games reveal to us?
Two games in
particular have been the subject of much computer study, and while they are
complex, this commentary is simple. Readers
of this forum are very thoughtful and intelligent, but even they, need not be
chess masters to appreciate how games, including chess, teach us about the
grand scheme of cosmology.
Because they
have been studied extensively by computer programmers, the two games we will discuss
(and we could have discussed others instead, even tic-tac-toe) are chess and Go. The game of Go is wildly popular in the
orient.
When I first
was exposed to chess, I actually thought (please don’t laugh) that I could
master the game.
Now, why
would I think such a thing? But look at
it. The game of chess is played on a
small board, eight squares by eight. It
has only a few pieces on each side. The
types of moves are narrowly restricted.
To win the game, one needs only capture (checkmate) the opponent king. The rules can be learned by a child, in just a
few minutes.
There is no
guessing in chess. All the pieces are
kept in plain view of both players. One
never has to wonder what the opponent can do.
What could
possibly be difficult? Chess is not
rocket science.
Actually, rocket science is easier. Chess has
never been solved. A game is considered
solved when one can prove a winning or tying strategy, one that always
works. Tic-tac-toe is a solved game,
because it can be shown that X can always win or tie the game, no matter what O
does.
Computer
programmers have pitted their chess-playing programs against the very best
world class grandmasters, and beaten them.
But, they still have not solved the game. It has been estimated that, to prove a solution
to chess, it would require a computer the size of a galaxy.
How can this
be?
The game of
Go has only nine rules, which an adolescent can quickly learn. It is a very different game from chess, and computer
programmers had to devise an entirely different type of strategy before they
could finally beat a Go master. Whereas
chess has been called a game of linear analysis, Go is holistic. The game board is larger, 19 by 19 spaces. but
there is only one kind of piece, called a stone. Victory in Go is achieved not by attacking an
opponent king, but rather, by surrounding more territory than the opponent
does.
My first
foray into the game, against an average player, resulted in my getting trounced
very early into the game. There are many
more nuances to this seemingly simple game than I imagined could be the
case. Whereas in chess one must think
ahead at least a few moves, in Go this strategy is futile. Instead, one must develop a “feel,” an intuitive
sense of what are considered to be unseen forces in the game. Go masters themselves do not claim to take
into account every possible move of their opponent, but instead, to just
somehow know when a particular line of play will improve their position.
Again, while
computer programs have been able to beat the best human Go players (but not
always), the game of Go remains unsolved.
The programmers are not even trying to solve it. The task would be too massive.
Now then,
where have these comments got us?
Scientists
and philosophers are attempting to solve a game called by such names as
cosmology, life, metaphysics and so forth.
Unlike in chess and Go, the rules remain unknown. We have developed strategies to try to
unravel those rules, but we cannot even be sure whether those strategies are
the best, or will even work. JBS Haldane
pointed out that our science can be neurologically correct, but that correctness
could be illusory, a feature of how our brains work, not how the universe works.
We could be totally wrong and not know
it.
I no longer
believe that I can ever master chess. I
play it for fun. Of course, the stakes
in the game of life are much higher, but even so, while playing it (I have no
choice but to do so), I make sure not to take myself too seriously. If I do, then no one else will.
Have fun.
.
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